Cossacks european wars patch 1.35
![cossacks european wars patch 1.35 cossacks european wars patch 1.35](http://cdn.akamai.steamstatic.com/steam/apps/4850/ss_8cb61a3bd82f54a04c8cdd66c82fb1b8895ed9ab.1920x1080.jpg)
The Automated Championship System allows the best 100 players as rated by the Cossacks Internet Rating System (introduced in the previous expansion: The Art of War) to participate in monthly "Best of the Best" tournaments. VIZOR is a system that allows you to view games in progress without actually participating. I can't understand why they weren't included in the actual expansion rather than being hidden in a file on the CD - or released as a patch.īack to War also offers two new Internet multiplayer options.
#COSSACKS EUROPEAN WARS PATCH 1.35 MOD#
Mod 1.35 includes all sorts of great new units (including a badly needed coastal defense cannon) and gameplay tweaks that fill in the holes in military strength left in the original game. On the other hand, the game also includes a modification that, according to the instruction manual, was put together by two of the members of the development team. Even taken together with a new special unit for Algeria and Turkey (The Bedouin), these don't really offer enough in the way of new gameplay options to justify the $40 price tag. Switzerland, on the other hand, I found almost identical to every other army in the game. Of these two, the most interesting is Hungary, whose units seemed to combine the best of European toughness with the Turkish excellence in mounted combat. Unfortunately, that's exactly what happened with Cossacks: Back to War.įor fans of the original looking for new content, CDV has provided two new countries to play, Hungary and Switzerland, with their attendant armies and architectures. The two different types of expansions have very different requirements, and trying to put them together often risks falling short in some areas.
![cossacks european wars patch 1.35 cossacks european wars patch 1.35](https://potentjournal176.weebly.com/uploads/1/2/4/2/124234417/262575502.jpg)
Normally, expansion packs are handled in one of two ways: (1) aim them at players of the original game looking for fun new units and scenarios to play with, or (2) target new players by making the product standalone and pricing it accordingly.